Terra Forma
Inspired by Zachtronics and the terraforming system of Sid Meier's Alpha Centauri, Terra Forma is a problem-solving game that represents an extremely pared down version of a 4X game core.
There are currently 14 levels, of which the first 6 are tutorials, while the latter 8 together with the mechanics provide surprisingly interesting puzzles if you want to engage with them (and if you ever want to stop thinking you can just press end turn repeatedly to build up resources).
To match the theme "Built to Scale", the game's central mechanics involve making large-scale changes to a planet such as raising mountains and digging canyons. Unfortunately, as a first-time and solo developer, I wasn't able to create animations and effects that really represented that scale.
(Warning: Game might only work well at 1920 x 1080 resolution because I don't really get UI in Godot yet)
Assets Credits
Fonts: https://www.fontsquirrel.com/fonts/exo
https://www.fontsquirrel.com/fonts/kaushan-script
Icons: https://game-icons.net/1x1/sbed/water-drop.html
https://game-icons.net/1x1/lorc/earth-spit.html
https://game-icons.net/1x1/lorc/peaks.html
https://game-icons.net/1x1/lorc/wrecking-ball.html
Sound: Rockslide.wav by juskiddink -- https://freesound.org/s/77931/ -- License: Attribution 4.0
Abstract Spaceship A01, Descending.wav by InspectorJ -- https://freesound.org/s/417046/ -- License: Attribution 4.0
https://opengameart.org/content/background-space-track
https://opengameart.org/content/ocean-splash
https://kenney.nl/assets/ui-audio
https://www.kenney.nl/assets/sci-fi-sounds
Art: https://opengameart.org/content/space-backdrop
https://opengameart.org/content/small-drone-spaceship
All other art drawn by me
Status | Prototype |
Platforms | HTML5, Windows |
Author | kevinxwang613 |
Genre | Puzzle |
Made with | Godot |
Tags | Game Maker's Toolkit Jam, Godot, Mouse only, My First Game Jam, Space, Top-Down |
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